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Mingw tutorial
Mingw tutorial













mingw tutorial
  1. Mingw tutorial how to#
  2. Mingw tutorial archive#
  3. Mingw tutorial code#

You might have noticed from the table that SFML modules can also depend on one another, e.g. Here are the dependencies of each module, append the -d as described above if you want to link the SFML debug libraries: Might already be listed under "Inherited values", but adding them again yourself shouldn't cause any problems. Sfml-window-s or sfml-window-s-d for example, you will also have to link opengl32, winmm and gdi32. Starting from SFML 2.2, when static linking, you will have to link all of SFML's dependencies to your project as well. In this case, you'll also need to define the SFML_STATIC macro in the preprocessor options of your project. Libraries have the "-s" suffix: "sfml-xxx-s-d" for Debug, and "sfml-xxx-s" for Release. If you want to get rid of these DLLs and have SFML directly integrated into your executable, you must link to the static version. The settings shown here will result in your application being linked to the dynamic version of SFML, the one that needs the DLL files. So, the correct order for these three libraries would be: sfml-graphics, sfml-window, sfml-system - as shown in the screen capture

mingw tutorial

Every SFML library depends on sfml-system, and sfml-graphics also depends on That depend on other libraries must be put first in the list. When linking to multiple SFML libraries, make sure that you link them in the right order, it is very important for GCC.

mingw tutorial

It is important to link to the libraries that match the configuration: "sfml-xxx-d" for Debug, and "sfml-xxx" for Release. Add all the SFML libraries that you need, forĮxample "sfml-graphics", "sfml-window" and "sfml-system" (the "lib" prefix and the ".a" extension must be omitted). Libraries must be added to the "Link libraries" list in the project's build options, under the "Linker settings" tab. Network and audio), and there's one library for each of them. SFML is made of 5 modules (system, window, graphics,

Mingw tutorial code#

The next step is to link your application to the SFML libraries (.a files) that your code will need. These paths are the same in both Debug and Release configuration, so you can set them globally for your project.

  • The path to the SFML libraries ( /lib) to the Linker search directories.
  • The path to the SFML headers ( /include) to the Compiler search directories.
  • In the project's "Build options", "Search directories" tab, add: Now we need to tell the compiler where to find the SFML headers (.hpp files), and the linker where to find the SFML libraries (.a files). If you want to get rid of theĬonsole, in the project properties, go to the "Build targets" tab and select "GUI application" in the combo box instead of "Console application". Don't use it! It hasn't been updated in a long time and is likely incompatible with recent versions of SFML. Code::Blocks offers a wide variety of project types, including an The first thing to do is choose what kind of project to create. To keep libraries in their own separate location, especially if you intend to use several versions of the same library, or several compilers. Copying headers and libraries to your installation of MinGW is not recommended, it's better

    Mingw tutorial archive#

    You can then unpack the SFML archive wherever you like. If you feel like your version of GCC can't work with the precompiled SFML libraries, don't hesitate toīuild SFML yourself, it's not complicated. If MinGW was installed along with Code::Blocks, The libgcc_s_sjlj-1.dll or libgcc_s_dw2-1.dll files is present in your MinGW/bin folder. Make sure you select the package which corresponds to the version that you use. There are multiple variants of GCC for Windows, which are incompatible with each other (different exception management,

    mingw tutorial

    Mingw tutorial how to#

    It will explain how to configure your SFML projects.įirst, you must download the SFML SDK from the download page. This tutorial is the first one you should read if you're using SFML with the Code::Blocks IDE, and the GCC compiler SFML and Code::Blocks (MinGW) Introduction















    Mingw tutorial